February 21, 14:00-18:00

‘tanz:digital VR Dance Experiences’

Presented by Dachverband Tanz Deutschland


Dance is going digital. Choreographers are experimenting with VR and AR, creating dance films and streaming their performances with new camera perspectives. What was long the preserve of more potent producers has now reached a lower cost level. In Germany, a vital network of artists, producers and studios has emerged where creatives tap into technologies and dare new artistic experiments. 

The tanz:digital programme of the German Dance Association has been promoting digital dance projects for three years. A video-on-demand platform for presentation is under construction. "VR Dance Experience" provides an insight into the inspiring and creative diversity of tanz:digital's projects.


14:00 – 15:30 Presentations of funded projects by Tanz:Digital

Digital Motions – Of Curious Nature & CyberRäuber

Transatlantic Movements  UnStumm

Autonomous Avatar – Tobias Staab

AR-Loopmachine – Oliver Proske


15:30 – 18:00 Try out session, Q&A, Gathering



  • (c) Cyberräuber


The company Of Curious Nature takes the audience into a fascinating world in which dance and technology become an exciting unity. Alongside the CyberRäuber, experts in the synthesis of virtual reality and theatre, Helge Letonja and the dancers of OCN lift movement into a technology-based parallel universe. Real performance becomes digital dance. Bodies of muscle and bone transform into avatars of bits and bytes that animate the virtual space in a variety of movements. 

The audience is part of the experience, and can participate and become creative themselves: With the help of VR glasses, you may enter a virtual dance space and meet the avatars of the Of Curious Nature dancers.  

In the VR world, the three-dimensionality of the space and the body can be explored, and creative elements can be designed using one’s own movement. Each visitor thus creates their own experience. The boundaries between viewer and dancing avatar are shifted with casual ease.


Digital Motions is supported by Beauftragte der Bundesregierung für Kultur und Medien im Programm NEUSTART KULTUR, Hilfsprogramm tanz digital, Dachverband Tanz Deutschland. 

  • (c) UnStumm

Transatlantic Movements – UnStumm

With UnStumm/Transatlantic Movements, Claudia Schmitz and Nicola L. Hein invited artists from the US and Germany to a telematic real-time performances with dance, video and sound in a mixed reality format.  

Using the UnStumm AR App as well as AR glasses and headphones, the Transatlantic Movements project developed the completely new format of a telematic mixed reality performance in real time. It brought together 6 artists from the disciplines of dance, media art and music to create audio and video streams which were projected with the UnStumm – Augmented Voyage AR app. 
The audience in Berlin joined the artists from Germany (Colusi, Hein, Schmitz) at bUm (Berlin), while the US artists (Masaoka, Alpert, Collwes) joined them from New York ivia telematics. 
The entire performance could be experienced live and was posted afterwards in the UnStumm App gallery. 


Please bring your own smartphone and/or tablet and headphones! Download the app here!


Participating Artists:  Kim Alpert – live moving image 
Maria Colusi – dance 
Brandon Collwes – dance 
Miya Masaoka – dan bau, electronics 
Nicola L. Hein – buchla synthesizer 
Claudia Schmitz – live moving image and drawings onto sculpture


Supported by the Federal Government Commissioner for Culture and the Media in the programme NEUSTART KULTUR, tanz digital support programme of the Dachverband Tanz Deutschland, Ministry for Family, Women, Culture and Integration Rhineland-Palatinate

  • (c) Tobias Staab


The dream of creating a new (wo)man was yesterday. Now we find ourselves facing new intelligent beings that transcend anything human. Welcome to dystopia! The hybrid dance performance AUTONOMOUS AVATAR by Tobias Staab focuses on the threshold between analog reality and virtual reality.

In the full dome of a planetarium, two dancers find their own human bodies, only to encounter computer-generated avatars that stretch across the giant dimensions of the curved inner ceiling. Premiering in December 2022, the performance consists of three parts: In Part I, the focus is on the real dancers in space. On a circular stage covered entirely with flowers, a choreography of first steps, collapses and ever new attempts to fight against the external and internal forces of the body unfolds. In Part III, the dancers encounter their giant digital avatars superimposed on the dome of the planetarium, which slowly but surely take control of the movement. Part II is a 3D animated film for the full dome. The film is based on the short story The Circular Ruins by Argentine writer Jorge Luis Borges: narrated by the German actress Sandra Hüller, it's about a shaman whose goal is to dream a human being. When he succeeds, the layers of reality become blurred. As part of Avant Premiere, the 15-minute Part II will be shown, which was converted from a full dome film into a virtual reality experience.

  • (c) Oliver Proske

AR-Loopmachine – Oliver Proske

The AR-Loopmachine was developed by scenographer Oliver Proske and realised alongside LöhnDigital. The development basis and reference project for this new kind of combination of hardware and software is the AR dance project "Du musst Dein Leben rendern!", which premiered in 2022 and was produced by NICO AND THE NAVIGATORS with choreography of Yui Kawaguchi. The technology combines two innovative approaches: To start, a CMS system allows AR content to be synchronously transmitted to any number of devices. Simultaneously, the AR loop machine – comparable to a loop station for live musicians – offers the possibility to performers to enter a dialogue with their own movements and dance a duet with themselves.  


Working in cooperation with Berlin's DOCK DIGITAL, motion sequences for „Du musst Dein Leben rendern!" were recorded with motion-capture suits and transferred to AR glasses. The relationship between reality and virtual expansion shifts through this method analogously to a freely selectable viewpoint: virtual bodies multiply, change their size and proportions – the game begins. Do you have to render your life? 


The AR-Loopmachine was realised through a dive in funding from the KSB and will be made available to researchers and artists in the future, so content can be further developed within the framework of educational and mediation formats as well as in digital laboratories.

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