Selina

Company: Trotzkind

 

Selina is a narrative single-player VR adventure which lets players travel the mind of an imaginative little girl. With the help of the player the protagonist learns to overcome the difficulties of a life upset by dark thoughts and previous trauma. Selina’s fantastic mindscape is the setting for exciting virtual reality gameplay, where players break the rules of the real world to solve puzzles and beat action challenges. Running along walls and ceilings, they change the direction of gravity and explore the labyrinths of Selina’s mind to gradually uncover her past.

 

M.C. Escher once said about his art: “I cannot resist fooling around with our established certainties." We take this approach to the themes in Selina. Our game world does not follow any established logical physics, instead buildings are a mix of architecture and placement, being upside down or slanted. Regarding movement, while teleportation in in games isn’t new, there are few which allow the player to walk on any surface, and even less in VR that give players so much control over their world. Finally, our aim with the story of Selina is to break the established power dynamics in games regarding consent, as well as exploring topics of emotions and trauma in a considered yet mature way.

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